Senior UI Designer at Wheels
I design product interfaces and the systems behind them.
A lot of my work sits between Figma and the build: finding the right component, writing down how it behaves, and checking what made it through development.
Core Focus Areas
Give engineering the component, states, and details needed to build the design.
Use the tools for a first pass, then check what they guessed or missed.
Keep Figma components, implemented themes, and usage guidance connected.
How I Work
Look at the task, the people doing it, and what is getting in the way.
Work through the flow in Figma, code, or both.
Compare the design with the system and spell out states and edge cases.
Review the implementation and update the screen or system where it drifted.
AI supports my process. It does not replace it.
I use GitHub Copilot, Claude Code, Lovable, and Figma's tools on real design work. They're useful for a first pass, copying screens, or getting a flow into code. They still guess when a component or guideline is missing, so I check the output and update the system when the same gap keeps showing up.
Selected Work
All work
New Driver Experience App Menu Redesign
Using navigation data to make the most-used part of the menu easier to find

FleetView 4.0 User/Assets
Checking a Lovable prototype against KendoReact and Figma before handoff

Wheels Unified Design System
Shared components and guidance after Wheels, Donlen, and LeasePlan USA came together

New Driver Experience: Maintenance
Making maintenance responsibility and next steps clearer for drivers